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Marsden 1st MRB's post in **POST ALL NEW TICKETS TO THE MAIN THREAD** was marked as the answer
Informational.
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Marsden 1st MRB's post in cl_interp - setting, color was marked as the answer
Generally speaking you should not be using a static cl_interp value. If adjusting from the default 100ms you should be basing it off the difference between your ping, and the average ping of the opposing team.
If your ping is lower than the opposition, your cl_interp value should be your ping+10% average ping of opposing team.
If your ping is higher than the opposition, your cl_interp value should be the average ping of the opposing team+10% of your ping.
The reason for this is in the name of the command you are running, cl_interp = Client Interpretation. Which relates to specifically the Interpretation of where the playermodel should be drawn on your screen compared to reported location of the hitbox. With lower lerp settings you can actually introduce problems of hardware lag due to the time it takes the signal to go from GPU to screen + refresh rate being higher than the lerp in ms (for those homies obsessed with running the lowest possible lerp that also have ungodly low ping) as the computer will try and draw the character model at the exact location last reported in the server connection.
With a more variable use of this setting you allow for more cushion and accurate representation of where the player is, and how the model is drawn. All of this is based on the communication delay between you and the server, and should be interpreted based on that delay. You have 60ms ping, opposing player has 130 ms ping, account for about 70-75ms lerp and now your screen draws where the player is more accurately and with better reliability. Same scenario, but you are accounting for 33ms lerp, now you are attempting to account for 2 player locations per response back from the server to you, and 4 responses back from your opponent. Of course the player model on your screen is not where the hitbox is, odds are it's about 5 pixels behind where it's currently being drawn on your screen because the server still hasn't confirmed your clients new "prediction" of where the player will be, thus the shot doesn't register and you die.
The default lerp is the default for a reason. Because after all is taken into account on a full server, odds are a properly configured cl_interp will be within 25ms of 100 in either direction (that's right! Sometimes it's more beneficial to have a higher lerp). I personally usually play with default cl_interp unless playing on a low population server with a lot of users with lower ping times, then I will go through and make the adjustments based on the math above to make sure that the reverse lag armor is neutralized.
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Marsden 1st MRB's post in changing maps was marked as the answer
This one was an odd one.
Steampipe update ocurred aroudn that time, suspect this was conflict with how the game ran after that and how custom content was installed
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Marsden 1st MRB's post in Vent Keeps Synchronizing *Fixed it myself* was marked as the answer
User fixed on their own and we have moved to Discord
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Marsden 1st MRB's post in Status update on Source SDK was marked as the answer
Valve has since resolved this issue
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Marsden 1st MRB's post in Limited number of lives per round was marked as the answer
Well when we do realisms you only live once, so yes. But in the public server we have unlimited respawns as the public srver is not a realism match <3
But if you are asking for general configuration wise there is a way to set a server to end the round/map after one team gets X number of kills, not quite the same as limited number of lives but it is the closest the source engine has available.
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Marsden 1st MRB's post in New PC build need help! was marked as the answer
PCPartPicker Part List
Type Item Price CPU Intel Core i7-9700K 3.6 GHz 8-Core Processor $282.99 @ Amazon CPU Cooler \*Cooler Master MASTERLIQUID ML240L RGB V2 65.59 CFM Liquid CPU Cooler $79.98 @ Amazon Motherboard Asus ROG STRIX B365-F GAMING ATX LGA1151 Motherboard $277.30 @ Amazon Memory G.Skill Ripjaws V 32 GB (2 x 16 GB) DDR4-3600 CL16 Memory $147.99 @ Newegg Storage Team MS30 256 GB M.2-2280 Solid State Drive $29.99 @ Amazon Storage Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive $54.99 @ Newegg Video Card MSI GeForce RTX 2060 6 GB GAMING Z Video Card $418.99 @ Dell Prices include shipping, taxes, rebates, and discounts Total $1292.23 *Lowest price parts chosen from parametric criteria Generated by PCPartPicker 2020-11-05 08:11 EST-0500
Intel build, slightly higher than your price point but that is due to the Graphics card prices.
I topped off on 9th gen I7 series as that will still be 128x performance increase (going by 7 generations increase, each generation technically doubles raw performance as a rule of thumb).
PCPartPicker Part List
Type Item Price CPU AMD Ryzen 7 3800XT 3.9 GHz 8-Core Processor $378.00 @ B&H CPU Cooler Cooler Master MASTERLIQUID ML240L RGB V2 65.59 CFM Liquid CPU Cooler $79.98 @ Amazon Motherboard Asus TUF GAMING X570-PLUS (WI-FI) ATX AM4 Motherboard $179.99 @ B&H Memory G.Skill Ripjaws V 32 GB (2 x 16 GB) DDR4-3600 CL16 Memory $147.99 @ Newegg Storage Samsung 970 Evo 500 GB M.2-2280 NVME Solid State Drive $69.00 @ Amazon Storage Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive $54.99 @ Newegg Video Card MSI Radeon RX 5600 XT 6 GB GAMING MX Video Card $259.99 @ Newegg Prices include shipping, taxes, rebates, and discounts Total (before mail-in rebates) $1189.94 Mail-in rebates -$20.00 Total $1169.94 Generated by PCPartPicker 2020-11-05 08:27 EST-0500 AMD build just within the top of your price range with current generation chips. Both builds listed assume that you will be using your existing OS, Monitor, Keyboard/mouse.
the M2 solid state drive is what I would recommend moving and installing your OS onto and maybe 2 or 3 games that you play the most. the 2TB is for storing things on
PCPartPicker Part List
Type Item Price CPU Intel Core i7-9700K 3.6 GHz 8-Core Processor $282.99 @ Amazon CPU Cooler \*Cooler Master MASTERLIQUID ML240L RGB V2 65.59 CFM Liquid CPU Cooler $79.98 @ Amazon Motherboard Asus TUF Z390-PLUS GAMING (WI-FI) ATX LGA1151 Motherboard $155.00 @ Amazon Memory G.Skill Ripjaws V 32 GB (2 x 16 GB) DDR4-3600 CL16 Memory $147.99 @ Newegg Storage Team MS30 256 GB M.2-2280 Solid State Drive $29.99 @ Amazon Storage Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive $54.99 @ Newegg Video Card MSI GeForce RTX 2060 6 GB GAMING Z Video Card $418.99 @ Dell Prices include shipping, taxes, rebates, and discounts Total $1169.93 *Lowest price parts chosen from parametric criteria Generated by PCPartPicker 2020-11-05 08:52 EST-0500 Secondary Intel build with just the MoBo changed that puts it within the upper bracket of your budget with wifi capability and more expandability on RAM if you so chose.
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Marsden 1st MRB's post in JavaScript Error Message was marked as the answer
I would start with uninstalling Discord, deleting the referenced AppData Folder at teh Discord Root (so go to .\AppData\Local and delete the folder titled "Discord"). Restart the computer and process any updates (I'd recommend checking for Java updates specifically) and then re-install Discord.
Let me know how that works out for you.
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Marsden 1st MRB's post in IRQL NOT LESS OR EQUAL - Stop error was marked as the answer
Issue resolved by uninstalling and re-installing Microsoft Visual C++ Redistributable packages.
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Marsden 1st MRB's post in [Resolved]Anti-Virus/Firewall conflict was marked as the answer
After multiple reboots, including Safe Mode reboots, issue persists.
Attempted system restore to before stop-error happened. Restore did not resolve, only files unable to restore were the Avast files themselves.
Attempting uninstall/re-install of affected software - Resolved the issue.
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Marsden 1st MRB's post in Resolved - Headshot Plugin was marked as the answer
This is by design as the script extender required to run the headshot alert for everyone was too taxing on the server. As such we only have the headshot alerts when you get headshotted, not when you make one
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Marsden 1st MRB's post in How to delete old content was marked as the answer
I do not think the current system needs changing. Maybe make the members aware of the functionality to report content to moderators and begin making use of that moderator CP function on the forums?
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Marsden 1st MRB's post in Cannot Rename Topic Titles was marked as the answer
I can edit title names there as well now and on additional sub forums such as the MOS subforum. It would appear the issue to be resolved.
And in regards to your question Woz, yes I could edit the thread title from in this page for the entire time but it was selecting the edit button on the OP.