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Posted (edited)

I figured Parker would try it, since the track editor has some major updates from the clunky original one. Plus the tracks you could make on this would be insane judging by the videos I have seen on YouTube.

Another trailer:

Some player made tracks:

And I'm sure some of you will remember the greatest map ever made for TMNF:

Just Press Forward!

Edited by Ford 1st MRB
Posted

I think you can get the demo for free but after every fifth race you have to sit out one. But if you buy the game you don't have to sit out. I got hooked on it and made some good friends on some servers. I don't care for the wildly crazy designs of some tracks but it is addicting... I would recommend it.

Posted
I think you can get the demo for free but after every fifth race you have to sit out one. But if you buy the game you don't have to sit out. I got hooked on it and made some good friends on some servers. I don't care for the wildly crazy designs of some tracks but it is addicting... I would recommend it.

You are mistaking Trackmania Forever with Trackmania 2: Canyon. There is no demo for Trackmania 2.

It's hard to explain but I'll make an attempt:

There were originally two versions of trackmania, United and Forever. United was a payed for version of Forever where you could modify your car, the appearance of your name, etc.

Nadeo did away with The free version of the game (Forever) a while ago and now they offer United as the game you described, sit out every few races, instead of the fully playable Forever version. No doubt an attempt to get people to pay for the game because once you pay for it the sitting out goes away.

Sorry if that's confusing.

Anyways, The CEO of Nadeo describes here why they decided not to release a demo of Trackmania 2.

"There is no demo for these games as well in fact. Because a long term seller is based on the fact that the interest of the game is also on long term. It is true that many people can enjoy TM in the first hour, but the average time of play of games like United is ten times more than short term games. So, we rely on word of mouth a lot at the moment. Maybe we will have a way to get more people in by making more people test, but I have other scheme than a demo. We did many demo in the past, and maybe things have changed a little in that perspective. But your question was about long term. To put simply, I think we would make more sells short term with a demo, but that there are more ways to bring people in by not having a demo that makes you have a wrong idea of the full potential of the game. Also, if our systems are still being improved month after month, maybe a demo would be better later.

About demo, there is already something about the evolution of the way of making games. The more I see studios to create "free-to-play" games, where you have most of the content for free, but some items to be paid, I feel that their job is likely to change from game makers to item sellers a little. I feel that if our job is to make games, then it is good to sell what we do. If you give two hours of fun with a demo, it is less normal to sell the full game after at the same price somehow, since they arlready "used it" For TrackMania, it is even more difficult since you can spend 20 hours on a same track to try to improve your time (I did it and I like it ^_^) We even received poetry from players that did not wanted us to close the demo servers, years after the release, since their clan where enjoying it so much."

English is not his native tongue one would assume.

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