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Posted

The Good

- The storytelling feel (intro, different songs with different moods)

- The music selection (but probably because I've been listening to New Divide A LOT lately lol)

- Transition effects (except for one, see below)

Ok, here's the critique, please consider it as opinions on perfecting what is evidently good editing potential that's already there.

1) WAAAY to much cross-fading/cutting, gives sense of erratic pacing (only part that I got a strong sense of cohesion was the Jagd spawn exit sequence)

1a) doesn't feel like you're taking advantage of slow-mo/cam angle changes as pacing tools

2) too many "slow-mo/change camera angle" for "normal" kills (1:39, 2:45, 4:59 to name a few) - save those for special kills, like through walls or multi-kills or incredible reflex/timing shots

2a) also, letting viewers see the kill notifications and then using the slow mo/cam angle to highlight the kills makes it easier to understand the flow of your vid (e.g. 3:08) otherwise with all the other numerous cuts it looks like it's part of a different sequence

3) if you want to link lyrics for special effects (e.g. "Flash" @ 1:50) use them to highlight something like potential shellshock moments or muzzle-flash from a kill or blend into another kill sequence

4) Massive blur should be avoided. Always. Even if you use them as transitions. Viewer should always have some "clarity" to follow (I thought 4:38 sequence was good use of limited blur)

5) There's a lot of switching back and forth by map - group your sequences by map (if there are many) over kill type, it helps keep a smoother flow to your vid

6) Not sure why you did the transitions to earlier version of the maps (2:40 - thunder and 4:51 old jagd) - thought you were going to show wireframes to highlight reaction speed/anticipation, however t just looked odd and broke the flow since it's a historical reference that people won't get unless they freeze on the frame.

7) And last but not least... And this is the most opinionated comment (but something I would suggest for anyone doing vids), don't use a kill just to have a kill. Less is more. Single-normal kills makes the vid waters down a highlight vid. If you don't have enough kills to fill your time, then use effects to stretch it out. In the end, it's really about the WOW factor in the kills and not the number of them.

Again, take from this what you want.

Looking forward to your next vid Tate!

Posted
There was a lot of transitioning ... and a lot of the scenes were in dark places making it hard to see what was going on

Over all it was a pretty awesome video! I've gotta send my demo's to you to see how you can make me look badass lol

haha I'd be happy to do it buddy. Thanks for the comments guys :D much appreciated. Maybe we can get some interest in HOTM stirred up again.

Posted (edited)
There was a lot of transitioning ... and a lot of the scenes were in dark places making it hard to see what was going on

Over all it was a pretty awesome video! I've gotta send my demo's to you to see how you can make me look badass lol

Right im sure your shot in my face will make a good montage. (take that how you will) i would Demo if i didnt keep crashing. Epic video by the way love it.

Edited by evo-lution ßÄR
Posted

Sweet video!

I dig it a lot - while there were lots of transitions, my personal opinion is that they were done in such a way that made for really good watching. I felt they helped take me from one place to another without making me realize it.

Song selection was good too!

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