Its Friday Night Fight Night in HLL and me and Muthas are in different squads.
We meet up while attacking a point:
Me: Muthas! Let's go get the poiple toineps!
Muthas: Hah poi....
We are immediately cut down by a MG.
Steam messages:
Muthas: LMFAOO
Me:OMFG! ROFLMAO!
Name: elon musk
Steam I.D: STEAM_0:0:918906720
Duration of Ban: Permanent
Reasons for the Ban: Racist comments and Mass Team Killing
Demo Provided?: N
Comments: Keebler reported in public chat, sent screen shot of typed comments
Hey Reis! Great to see you again, man. The unit means a lot to all of us and I know you were here for quite some time. There’s always room for you to come back
*Salute*
I dont know how many of the people that know me or what i did in the unit are still here. But i just wanted to leave a huge thank you on the forums to this unit, that i was a part of for so many years, and all the good times and hardships i shared with a lot of different people from all over the world.
Maybe i'll still see you in DoD:s
*Salute*
2nd Platoon Weekly Attendance
Week of 10NOV2024
P = Present | E = Excused | A = Absent
Platoon Staff
WO. A. Pitteway - Excused
MSgt. J. Candy - Present
TSgt. A Yoder - Present
1st Squad
Squad leader: SSgt. R. Fielding - Present
Cpl. B. Grande - Present
Pfc. R. Smith - Excused
Pfc. M. Noel - Present
Pfc. C. Keebler - Present
Pvt. D. Moffat - Present
Pvt. R. Zera - Absent
Pvt. N. Clement - Excused
2nd Squad
Squad leader: Cpl. S. Holquist - Present
Pfc. A. Cannon - Excused
Pfc. T. Scary - Present
Pfc. C. Marsh - Present
Pfc. M. Oake - Excused
Pvt. L. Whistle - Present
Pvt. M. Clarkson - Excused
Pvt. W. Swift - Present
Helpers: WO. S. Belcher
Question
O'Hare 1st MRB
I can't figure it out. I applied Dillon's configs with the current ones I'm using. Now I can't drop ammo.
Can anyone tell why I can't just by looking at my configs? This is my autoexec.cfg file.
//SHOT REGISTRATION
rate "30000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_fix "1"
cl_interp "0"
cl_interpolate "0"
cl_interp_ratio "0"
cl_interp_all "0"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons 1""
cl_resend "6"
cl_smooth "1"
cl_smoothtime "0.01"
net_maxfragments "800.999"
net_graph "1"
net_graphpos "1"
echo "Shot Registration - *CVARS LOADED*"
//CPU AND GPU
r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dnow "1"
echo "CPU AND GPU - *CVARS LOADED*"
//MULTI-CORE SETTINGS
r_threaded_renderables 1
r_threaded_particles 1
r_threaded_client_shadow_manager 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mat_queue_mode 2
echo "MULTI-CORE SETTINGS - *CVARS LOADED*"
//ADVANCED GRAPHICS
mat_depthbias_normal 0
r_modellodscale 0
r_screenfademaxsize 0
r_screenfademinsize 0
cl_deatheffect_always_on 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_enabledeatheffects 0
cl_enabledeathfilmgrain 0
cl_enablespectatoreffects 0
cl_forcepreload 1
cl_muzzleflash_dlight_1st 0
cl_muzzleflash_dlight_3rd 1
cl_ragdoll_collide 0
cl_ragdoll_fade_time 1
cl_ragdoll_physics_enable 1
cl_show_splashes 0
cl_showhelp 0
cl_showsunvectors 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 1
mat_colorcorrection 0
mat_compressedtextures 1
mat_disable_bloom 1
mat_fastnobump 1
mat_fastspecular 1
mat_filmgrain 0
mat_filterlightmaps 1
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware 1
mat_monitorgamma 1.6
mat_parallaxmap 0
mat_specular 0
mat_wateroverlaysize 8
fps_max 121 // Frames per Second Maximum Limit
r_3dsky 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 2
r_decals 2000
r_decalstaticprops 0
r_dopixelvisibility 0
r_drawbatchdecals 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyes 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_fastzreject -1
r_flex 0
r_lightaverage 0
r_lod -3
r_maxdlights 0
r_maxmodeldecal 1
r_maxnewsamples 0
r_maxsampledist 0
r_minnewsamples 0
r_modellodscale 0.1
r_occlusion 0
r_phong 0
r_PhysPropStaticLighting 0
r_renderoverlayfragment 0
r_shadowmaxrendered 0
r_shadows 1
r_teeth 0
r_updaterefracttexture 0
r_WaterDrawReflection 0
r_worldlightmin 1
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0
texture_budget_background_alpha 9999999
texture_budget_panel_height 0
texture_budget_panel_width 0
gl_clear 0
lod_enable 1
mp_decals 2000
muzzleflash_light 1
props_break_max_pieces 0
echo "ADVANCED GRAPHICS - *CVARS LOADED*"
//VIOLENCE
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
echo "VIOLENCE - *CVARS LOADED*"
//MOUSE
cl_mouselook 1
m_customaccel 0
m_customaccel_scale 0
m_customaccel_max 0
m_customaccel_exponent 0
m_filter 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
sensitivity 5.23
zoom_sensitivity_ratio 1.1
echo "MOUSE - *CVARS LOADED*"
//SOUND
dod_playachievementsound 0
dod_playrivalrysounds 0
dod_playwinmusic 0
dsp_db_mixdrop 0.1
dsp_db_min 95
dsp_enhance_stereo 1
dsp_mix_max .8
dsp_mix_min 0
dsp_room 1
dsp_volume 1.0
snd_duckerattacktime 0.5
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0
snd_pitchquality 1
soundscape_flush
volume .8
echo "SOUND - *CVARS LOADED*"
//CROSSHAIR
cl_crosshair_red 255
cl_crosshair_green 0
cl_crosshair_blue 0
cl_crosshair_alpha 0
cl_crosshair_file crosshair5
cl_crosshair_scale 9
cl_dynamic_crosshair 0
echo "CROSSHAIR - *CVARS LOADED*"
// MISC SETTINGS
bind "F5" jpeg
bind "b" "say_team %h | %l | %c | %t"
bind "h" "drop_ammo"
bind "x" "say_team !medic"
bind "F1" "say *Salute*"
bind "p" r_cleardecals
budget_show_history "0"
cl_allowdownload "0"
cl_autoreload "1"
cl_autorezoom "0"
cl_deathicon_bg_alpha "1.0"
cl_downloadfilter "nosounds"
cl_enabledeathfilmgrain "0"
cl_identiconmode "2"
cl_overview_chat_time "2.0"
cl_showhelp "0"
cl_spec_mode "5"
fps_max "500"
hud_classautokill "0"
hud_fastswitch "1"
hud_takesshots "0"
hud_capturepanel "1"
jpeg_quality "100"
skill "1"
spec_scoreboard "0"
sv_forcepreload "1"
echo "MISC SETTINGS - *CVARS LOADED*"
//quickswitch
bind "q" "lastinv"
// _gamma toggle_
alias gamma_tog "tg_gamma"
alias tg_gamma "mat_monitorgamma 1.6; alias gamma_tog tg_gamma1; alias gammaup_tog tg_gammaup"
alias tg_gamma1 "mat_monitorgamma 1.8; alias gamma_tog tg_gamma2; alias gammaup_tog tg_gammaup4"
alias tg_gamma2 "mat_monitorgamma 2.0; alias gamma_tog tg_gamma3; alias gammaup_tog tg_gammaup3"
alias tg_gamma3 "mat_monitorgamma 2.2; alias gamma_tog tg_gamma4; alias gammaup_tog tg_gammaup2"
alias tg_gamma4 "mat_monitorgamma 2.4; alias gamma_tog tg_gamma; alias gammaup_tog tg_gammaup1"
bind "kp_minus" "gamma_tog"
alias gammaup_tog "tg_gammaup"
alias tg_gammaup "mat_monitorgamma 2.4; alias gammaup_tog tg_gammaup1; alias gamma_tog tg_gamma"
alias tg_gammaup1 "mat_monitorgamma 2.2; alias gammaup_tog tg_gammaup2; alias gamma_tog tg_gamma4"
alias tg_gammaup2 "mat_monitorgamma 2.0; alias gammaup_tog tg_gammaup3; alias gamma_tog tg_gamma3"
alias tg_gammaup3 "mat_monitorgamma 1.8; alias gammaup_tog tg_gammaup4; alias gamma_tog tg_gamma2"
alias tg_gammaup4 "mat_monitorgamma 1.6; alias gammaup_tog tg_gammaup; alias gamma_tog tg_gamma1"
bind "kp_plus" "gammaup_tog"
echo "---------------Custom settings loaded!----------------"
echo "------------------------------------------------------"
echo "------------------------------------------------------"
echo "------------------------------------------------------"
echo "LLLLLLLL LLLLLL LL LL LLLLLLLLLL"
echo "LL LL LL LL LLLL LL LL "
echo "LL LL LL LL LL LL LL LL "
echo "LL LL LL LL LL LL LL LLLLLLLLLL"
echo "LL LL LL LL LL LL LL LL "
echo "LL LL LL LL LL LL LL LL "
echo "LL LL LL LL LL LLLL LL "
echo "LLLLLLLL LLLLLL LL LL LLLLLLLLLL"
echo "------------------------------------------------------"
echo "------------------------------------------------------"
echo "Made By Wakefield ------------------------"
echo "Edited by Caron-Otter [9th AD] ------------------------"
echo "For use for the 9th Armored Divison only-----"
//END DAY OF DEFEAT: SOURCE - FPS SECTION
2 answers to this question
Recommended Posts