As the video shows, the higher your LERP, the farther off the hitboxes are from your actual target when it is moving. This makes shooting at the player you see pretty much pointless because their hitbox is in a different location according to the server.
High LERP means, no packet loss, but inaccurate hitboxes, Low LERP means some packet loss but very accurate hitboxes.
The suggestion would be to play with your rates to see how low you can get your LERP and still have it in the white. A yellow LERP means you are losing packets, so try and avoid that if at all possible.
The commands:
net_graph 1
cl_updaterate 100
cl_interp_all 1
cl_interp_ratio 1
cl_interp 0.021 (this is the value you need to adjust to adjust your LERP in the server. Setting it to decimal points will adjust it. IE: cl_interp 0.1)
Keep adjusting the cl_interp rate until you find the lowest possible LERP that stays in the white. 0.021 was as low as I can go but depending on your connection speed, processor, yadda yadda yadda, you may be able to go lower.
Its Friday Night Fight Night in HLL and me and Muthas are in different squads.
We meet up while attacking a point:
Me: Muthas! Let's go get the poiple toineps!
Muthas: Hah poi....
We are immediately cut down by a MG.
Steam messages:
Muthas: LMFAOO
Me:OMFG! ROFLMAO!
Name: elon musk
Steam I.D: STEAM_0:0:918906720
Duration of Ban: Permanent
Reasons for the Ban: Racist comments and Mass Team Killing
Demo Provided?: N
Comments: Keebler reported in public chat, sent screen shot of typed comments
Hey Reis! Great to see you again, man. The unit means a lot to all of us and I know you were here for quite some time. There’s always room for you to come back
*Salute*
I dont know how many of the people that know me or what i did in the unit are still here. But i just wanted to leave a huge thank you on the forums to this unit, that i was a part of for so many years, and all the good times and hardships i shared with a lot of different people from all over the world.
Maybe i'll still see you in DoD:s
*Salute*
2nd Platoon Weekly Attendance
Week of 10NOV2024
P = Present | E = Excused | A = Absent
Platoon Staff
WO. A. Pitteway - Excused
MSgt. J. Candy - Present
TSgt. A Yoder - Present
1st Squad
Squad leader: SSgt. R. Fielding - Present
Cpl. B. Grande - Present
Pfc. R. Smith - Excused
Pfc. M. Noel - Present
Pfc. C. Keebler - Present
Pvt. D. Moffat - Present
Pvt. R. Zera - Absent
Pvt. N. Clement - Excused
2nd Squad
Squad leader: Cpl. S. Holquist - Present
Pfc. A. Cannon - Excused
Pfc. T. Scary - Present
Pfc. C. Marsh - Present
Pfc. M. Oake - Excused
Pvt. L. Whistle - Present
Pvt. M. Clarkson - Excused
Pvt. W. Swift - Present
Helpers: WO. S. Belcher
Question
Ford 1st MRB
As the video shows, the higher your LERP, the farther off the hitboxes are from your actual target when it is moving. This makes shooting at the player you see pretty much pointless because their hitbox is in a different location according to the server.
High LERP means, no packet loss, but inaccurate hitboxes, Low LERP means some packet loss but very accurate hitboxes.
The suggestion would be to play with your rates to see how low you can get your LERP and still have it in the white. A yellow LERP means you are losing packets, so try and avoid that if at all possible.
The commands:
net_graph 1
cl_updaterate 100
cl_interp_all 1
cl_interp_ratio 1
cl_interp 0.021 (this is the value you need to adjust to adjust your LERP in the server. Setting it to decimal points will adjust it. IE: cl_interp 0.1)
Keep adjusting the cl_interp rate until you find the lowest possible LERP that stays in the white. 0.021 was as low as I can go but depending on your connection speed, processor, yadda yadda yadda, you may be able to go lower.
Hope this helps explain why you all suck so bad.
27 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.