As the video shows, the higher your LERP, the farther off the hitboxes are from your actual target when it is moving. This makes shooting at the player you see pretty much pointless because their hitbox is in a different location according to the server.
High LERP means, no packet loss, but inaccurate hitboxes, Low LERP means some packet loss but very accurate hitboxes.
The suggestion would be to play with your rates to see how low you can get your LERP and still have it in the white. A yellow LERP means you are losing packets, so try and avoid that if at all possible.
The commands:
net_graph 1
cl_updaterate 100
cl_interp_all 1
cl_interp_ratio 1
cl_interp 0.021 (this is the value you need to adjust to adjust your LERP in the server. Setting it to decimal points will adjust it. IE: cl_interp 0.1)
Keep adjusting the cl_interp rate until you find the lowest possible LERP that stays in the white. 0.021 was as low as I can go but depending on your connection speed, processor, yadda yadda yadda, you may be able to go lower.
Name: XXTEHHAXOR1337XX
Steam I.D: STEAM_0:0:60869150
Duration of Ban: Permanent
Reasons for the Ban: Aimbot
Demo Provided?: Y
Comments: Demo is short, but long enough...
haxor.dem
Name: ††† Amputator †††
Steam I.D: STEAM_0:1:924596787
Duration of Ban: Permanent
Reasons for the Ban: Anti-Recoil Hack
Demo Provided?: Y
Comments: Looks like wall-hack too, but he's been leaving when I spec him, so I just took the obvious one.
amputator.dem
amputat.dem
2nd Platoon Weekly Attendance
Week of 23MAR2025
P = Present | E = Excused | A = Absent
Platoon Staff
CWO. A. Pitteway - Excused
1stSgt. J. Candy - Present
GySgt. A Yoder - Present
GySgt. R. Fielding - Excused
1st Squad
Squad leader: Cpl. M. Noel - Excused
Cpl. B. Grande - Present
Cpl. R. Smith - Present
Cpl. C. Keebler - Present
Pfc. D. Moffat - Present
2nd Squad
Squad leader: SSgt. S. Holquist - Excused
Cpl. T. Scary - Present
Cpl. C. Marsh - Present
Cpl. W. Swift - - Excused
Pfc. M. Oake - Excused
Pvt. R. Zera - Absent
2nd Platoon Weekly Attendance
Week of 16MAR2025
P = Present | E = Excused | A = Absent
Platoon Staff
CWO. A. Pitteway - Excused
1stSgt. J. Candy - Excused
GySgt. A Yoder - Excused
GySgt. R. Fielding - Excused
1st Squad
Squad leader: Cpl. M. Noel - Excused
Cpl. B. Grande - Excused
Cpl. R. Smith - Excused
Cpl. C. Keebler -Excused
Pfc. D. Moffat - Excused
2nd Squad
Squad leader: SSgt. S. Holquist - Excused
Cpl. T. Scary -Excused
Cpl. C. Marsh - Excused
Cpl. W. Swift - - Excused
Pfc. M. Oake - Excused
Pvt. R. Zera - Excused
Question
Ford 1st MRB
As the video shows, the higher your LERP, the farther off the hitboxes are from your actual target when it is moving. This makes shooting at the player you see pretty much pointless because their hitbox is in a different location according to the server.
High LERP means, no packet loss, but inaccurate hitboxes, Low LERP means some packet loss but very accurate hitboxes.
The suggestion would be to play with your rates to see how low you can get your LERP and still have it in the white. A yellow LERP means you are losing packets, so try and avoid that if at all possible.
The commands:
net_graph 1
cl_updaterate 100
cl_interp_all 1
cl_interp_ratio 1
cl_interp 0.021 (this is the value you need to adjust to adjust your LERP in the server. Setting it to decimal points will adjust it. IE: cl_interp 0.1)
Keep adjusting the cl_interp rate until you find the lowest possible LERP that stays in the white. 0.021 was as low as I can go but depending on your connection speed, processor, yadda yadda yadda, you may be able to go lower.
Hope this helps explain why you all suck so bad.
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