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Resolved - Issues with my autoexec file


Question

Posted (edited)

Name: Evan Small

Rank: SSgt.

Type of issue: (Steam Config)

Brief Description of Issue: Hey, so I've recently been fiddling with my autoexec file, and now I have two issues that I cannot figure out.

#1. I cannot see my own flashlight.

#2. I cannot see sprays.

Here's the auto exec file top to bottom.

//Misc

dod_playwinmusic 0 //Victory music off (1/0)

dod_playrivalrysounds 0 //Nemisis sound off (1/0)

dod_playachievementsound 0 //Achievement sound off (1/0)

jpeg_quality 100 //required for CAL

bind f5 jpeg //change f5 to whatever key you want for screenshots

cl_deathicon_bg_alpha 0

cl_deathicon_height 20

cl_deathicon_width 20

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

//Multi Core - USE ONLY IF YOU HAVE A DUAL+ CORE PROCESSOR

r_threaded_particles 1 //Def. 0

r_threaded_client_shadow_manager 1 //Def. 0

cl_threaded_bone_setup 1 //Def. 0

cl_threaded_client_leaf_system 1 // Def. 0

r_threaded_renderables 1 // Def. 0

mat_queue_mode -1 // DO NOT CHANGE

//Rates

cl_interp "0.0199"

cl_resend "2"

cl_interp_ratio "0"

cl_smooth "0"

cl_smoothtime "1"

cl_interp_all "0"

cl_lagcomp_errorcheck "1"

cl_pred_optimize "2"

rate "60000"

cl_lagcompensation "1"

cl_cmdrate "101"

cl_updaterate "101"

cl_idealpitchscale "0.02"

gl_clear "1"; alias gl_clear

mem_force_flush "0"; alias mem_force_flush

fps_max "121"

cl_downloadfilter "nosounds"

r_worldlights "0.9"

cl_showhelp "0"

hud_classautokill "0"

hud_fastswitch "1"

net_graph "1"

net_graphheight "25"

mat_queue_mode "2"

cl_gunlowerspeed "0"

violence_ablood "2"

violence_agibs "2"

violence_hblood "2"

violence_hgibs "2"

cl_threaded_bone_setup "0"

cl_interp_threadmodeticks "0"

cl_threaded_client_leaf_system "1"

r_threaded_client_shadow_manager "0"

r_threaded_particles "0"

r_threaded_renderables "0"

r_queued_decals "0"

r_queued_post_processing "0"

//Binds

bind "x" "say_team !medic"

bind "RIGHTARROW" "say_team %t minutes"

bind "LEFTARROW" "voice_wtf"

bind "UPARROW" "say *Salute*"

bind "F5" "jpeg"

bind "F6" "say U mad?!"

bind "F8" "setinfo cl_interpolate 0;say_team Q('-'Q)"

bind "F9" "keue"

bind "KP_HOME" "sm_rcon sv_alltalk 1; say All Talk has been turned -ON-"

bind "KP_UPARROW" "sm_rcon sv_alltalk 0; say All Talk has been turned -OFF-"

bind "KP_PGUP" "sm_rcon mp_clan_restartround 1"

bind "KP_SLASH" "sm_msay Time for A vs. A \n All Rifles!!!! \n Do not pickup enemy weapons \n Do not camp for more than 30 seconds \n Kill all enemies to win"

bind "*" "sm_admin; status"

alias keue0 "mat_queue_mode -1; say_team <Q1> ; alias keue keue1"

alias keue1 "mat_queue_mode 2; say_team <Q2>; alias keue keue0"

// ESL

//_________________________

m_pitch "0.022"

m_yaw "0.022"

mat_debugdepth "0"

mat_debugdepthmode "0"

mat_showlightmapcomponent "0"

r_modellodscale "0"

r_screenfademaxsize "0"

r_screenfademinsize "0"

r_worldlights "0.9"

net_graph "1"

net_showevents "0"

snd_mixahead "0.1"

cl_detaildist "1200"

r_drawdetailprops "1"

cl_wpn_sway_scale "2.6"

cl_wpn_sway_interp "0.1"

voice_enable 1

exec high.cfg

// ==============

// Graphics

// ==============

cl_ejectbrass "0"

cl_forcepreload "1"

cl_muzzleflash_dlight_3rd "0"

cl_muzzleflash_dlight_1st "0"

cl_coldbreath_enable "0"

cl_phys_props_max "0"

cl_ragdoll_fade_time "0"

cl_show_splashes "0"

cl_enabledeatheffects 0

cl_enabledeathfilmgrain 0

cl_wpn_sway_scale "0"

func_break_max_pieces "0"

lod_transitiondist "0"

mat_antialias "0"

mat_disable_bloom "1"

mat_hdr_enabled "0"

mat_hdr_level "0"

mat_vsync "0"

mat_bloomscale "0"

mat_bumpmap "0"

mat_compressedtextures "1"

mat_clipz "0"

mat_envmapsize "512"

mat_envmaptgasize "128"

mat_fastspecular "1"

mat_forceaniso "0"

mat_filmgrain "0"

mat_monitorgamma "1.6"

mat_hdr_enabled "0"

mat_picmip "2"

mat_reducefillrate "1"

mat_specular "0"

mat_trilinear "0"

mat_wateroverlaysize "8"

muzzleflash_light "0"

mp_decals "0"

net_graph "1"

props_break_max_pieces "0"

props_break_max_pieces_perframe "0"

r_3dsky "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_decal_cullsize "100000"

r_decals "10000"

r_decalstaticprops "0"

r_drawbatchdecals "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_dopixelvisibility "0"

r_dynamic "0"

r_eyeglintlodpixels "0"

r_eyegloss "0"

r_eyemove "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_eyes "0"

r_forcewaterleaf "0"

r_lightaverage "0"

r_lod "0"

r_maxdlights "0"

r_maxmodeldecal "1"

r_occlusion "0"

r_PhysPropStaticLighting "0"

r_renderoverlayfragment "0"

r_rootlod "2"

r_shadows "0"

r_shadowrendertotexture "0"

r_teeth "0"

r_forcewaterleaf "0"

r_waterforceexpensive "0"

r_waterdrawreflection "0"

r_waterdrawrefraction "0"

r_waterforcereflectentities "0"

r_worldlights "0.9"

rope_averagelight "0"

rope_smooth "0"

rope_subdiv "0"

rope_wind_dist "0"

violence_agibs "1"

violence_hgibs "1"

violence_hblood "1"

violence_ablood "1"

texture_budget_background_alpha "999

texture_budget_panel_height "0"

texture_budget_panel_width "0"

gl_clear "0"

clear

***Medical Supply Staff ONLY Below this line***

Current Status: Resolved

Researching

Pending Reply

Resolved

Unresolved

Main Technician:

Supporting Technician: 1stLt. McDowell

Edited by Bradley 1st MRB

5 answers to this question

Recommended Posts

  • 0
Posted

You have a bunch of commands duplicated, if not triplicated, turning things on, then off, then on again.

You appear to be trying to turn off shadows and dynamic lighting. Was your dods running badly with default settings?

I'd try enabling r_dynamic, mat_hdr_enable, mat_hdr_level, r_maxdlights, r_shadows.

What FPS were you getting before making all these changes? I might reset your dods settings to default and just put the binds, lerp settings, maybe the win music and bloom effect settings. This autoexec file is a mess.

  • 0
Posted

Sorry about getting back to you guys so late. I ended just scraping it and making a new one. McDowell's fix for the flashlight did end up working though. Thanks for all the help!

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