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My Configuration for Day Of Defeat: Source


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This is my personal config, most of you might want to change the auto sprint and medic bind, it is something I learned to use.

Just remember that 0 = No 1 = Yes, and you can put "//" in front of commands to disable them.

Thanks to Heresy and Dillon for making parts of this config. Enjoy! :P

--> DOWNLOAD LINK <--

// Aim:
---------------------------
    //Custom ironsight sensitivity:
    //zoom_sensitivity_ratio "6"
    sensitivity 1.57
    m_customaccel "0"
    m_customaccel_scale "0"
    m_customaccel_max "0"
    m_customaccel_exponent "1"
    m_mouseaccel1 "0"
    m_mouseaccel2 "0"
    m_rawinput 1
    m_mousespeed "1"
    hud_fastswitch "1"
    cl_crosshaircolor "1"
    cl_crosshair_red "255"
    cl_crosshair_green "0"
    cl_crosshair_blue "0"
    cl_crosshair_alpha "200"

// Basic binds:
---------------------------
    //Medic:
        bind "SHIFT" "say_team !medic"

    //Spray Logo:
        Bind "ALT" "impulse 201"

    //Salute:
        bind "l" "say *Salute*"

    //Remove decals:
        Bind "K" "cl_removedecals 1"

    //Ammo drop with voice command:
        alias ammoloc "dropammo; voice_takeammo"
        bind "h" ammoloc

// Special binds:
---------------------------
    // Minimap:
    -------------------

        //Names on minimap:
            overview_names 0

        //Toggle minimap zoom:
            bind CAPSLOCK "overview_togglezoom"

        //Rotating minimap:
            overview_locked 0

        //Display full map with player names only when button is pressed:
            alias +maplarge "overview_zoom 9; +overview_largemap; overview_names 1; overview_locked 1"
            alias -maplarge "overview_zoom 9; -overview_largemap; overview_names 0; overview_locked 0"
            bind "f" +maplarge

        //Map and Minimap Transparency
            bind "9" "incrementvar overview_alpha 0.05 1.0 .2"

    // Contrast settings:
    -------------------

        //Turns on contrast options, this must be turned on for the options below to work
            BindToggle "RCTRL" mat_monitorgamma_tv_enabled

        //Toggles mat_monitorgamma_tv_exp between value between 1 to 4 in increments of .5 (default is 2.5)
            bind "DOWNARROW" "incrementvar mat_monitorgamma_tv_exp 1 4 -.5"

        //Toggles mat_monitorgamma_tv_range_max between the values of 55 and 255 in increments of 50 (default is 255)
            bind "UPARROW" "incrementvar mat_monitorgamma_tv_range_max 55 255 -50"

        //Toggles mat_monitorgamma_tv_range_min toggles between the values of 1 and 25 (default is 16)
            bind "RIGHTARROW" "incrementvar mat_monitorgamma_tv_range_min 1 25 24"

    // Other special binds:
    -------------------

        //Show all tags, impacts, explosions on walls:    
            cl_playerspraydisable "0"

        //Autoreload?
            cl_autoreload "1"

        //Chicken:
            bind "KP_INS" "say Teleport!; spectate; wait 50; changeteam"

        //Default team when joining a game:
            cl_team "0"
    
        //Toggle Crouch
            Bind "CTRL" "+dOn"
            alias "-dOn" "+duck; bind "CTRL" +dOFF"
            alias "-dOFF" "-duck; bind "CTRL" +dOn"
            alias "+dOn" "+duck"
            alias "+dOFF" "-duck"

            //Break Toggle Crouch
                //Duck key:
                    Bind "CTRL" "+duck2"
                    alias "+duck2" "+duck"
                    alias "-duck2" "-dOFF"
                //Sprint key:
                    //Bind "SHIFT" "+sprint"
                    alias "+sprint" "+speed; -dOFF"
                    alias "-sprint" "-speed"
                //Prone key:
                    Bind "C" "+prone"
                    alias "+prone" "+alt1; -dOFF"
                    alias "-prone" "-alt1"

        //Voice chat volume:
            bind "PGDN" "incrementvar voice_scale 0 1.2 -0.2;voice_scale;echo Down"
            bind "PGUP" "incrementvar voice_scale 0 1.2 0.2;voice_scale;echo Voice Up"

        //Netgraph on TAB along with scores:
            bind TAB +scoreson
            alias +scoreson "+showscores; net_graph 1; net_graphheight 65"
            alias -scoreson "-showscores; net_graph 0"

        //Claninfo:
            //bind "DEL" "Join our unit!; wait 280; say Blablabla; wait 280; say www.website.com"

        //Quick change cl_interp:
            Bind "8" "spectate; wait 150; cl_interp 0.01999; wait 150; changeteam"
            Bind "7" "spectate; wait 150; cl_interp 0.009901; wait 150; changeteam"
        
        //Autosprint (This is why I use medic on SHIFT):
            bind "w" "+forward; +speed; +sprint;"

// Voice commands:
---------------------------
    //Common:
    -------------------
        bind "v" "voice_backup"
        bind "b" "voice_yessir"
        bind "x" "voice_needammo"
        bind "t" "voice_thanks"
        bind "n" "voice_niceshot"
    //Numpad:
    -------------------
        bind "KP_MULTIPLY" "voice_ceasefire"
        bind "KP_MINUS" "voice_enemybehind; wait 250; voice_fallback "
        bind "KP_PLUS" "voice_enemyahead"
        bind "KP_ENTER" "voice_fallback"
    //Other:
    -------------------
        bind "F1" "voice_fireinhole"
        bind "F2" "voice_grenade"
        bind "F3" "voice_mgahead"
        bind "F4" "voice_sniper"
        bind "F5" "voice_usegrens"
        bind "F6" "voice_usesmoke"
        bind "F7" "voice_gogogo"
        bind "F8" "voice_negative"
        bind "F9" "voice_left"
        bind "F10" "voice_right"
        bind "F11" "voice_fireleft"
        bind "F12" "voice_fireright"

// Netcode settings:
---------------------------
    cl_updaterate 101
    cl_cmdrate 101
    cl_interp_all 0
    cl_interp_ratio 0
    cl_interp 0
    cl_interpolate 0
    cl_lagcomp_errorcheck 1
    cl_lagcompensation 1
    cl_smooth 0
    rate 60000

// Grapics and behaviour:
---------------------------
    fps_max 121
    cl_deatheffect_always_on 0
    cl_drawmonitors 0
    cl_ejectbrass 0
    cl_enabledeatheffects 0
    cl_enabledeathfilmgrain 0
    cl_enablespectatoreffects 0
    cl_forcepreload 1
    cl_muzzleflash_dlight_1st 0
    cl_muzzleflash_dlight_3rd 1
    cl_ragdoll_collide 1
    cl_ragdoll_fade_time 1
    cl_ragdoll_physics_enable 1
    cl_show_splashes 1
    cl_showhelp 0
    cl_showsunvectors 0
    r_avglight 0
    r_cheapwaterend 1
    r_cheapwaterstart 1
    r_decals 2048
    r_decalstaticprops 1
    r_dopixelvisibility 0
    r_drawbatchdecals 0
    r_drawflecks 1
    r_drawmodeldecals 1
    r_dynamic 0
    r_drawdetailprops 1
    r_eyeglintlodpixels 0
    r_eyes 1
    r_eyegloss 1
    r_eyemove 1
    r_teeth 1
    r_eyeshift_x 0
    r_eyeshift_y 0
    r_eyeshift_z 0
    r_eyesize 0
    r_fastzreject -1
    r_flex 0
    r_lightaverage 0
    r_lod -1
    r_rootlod 0
    r_shadowrendertotexture 1
    r_maxdlights 32
    r_maxmodeldecal 1
    r_maxnewsamples 0
    r_maxsampledist 0
    r_minnewsamples 0
    r_modellodscale 0.1
    r_occlusion 1
    r_phong 0
    r_propsmaxdist 1500
    r_PhysPropStaticLighting 0
    r_renderoverlayfragment 1
    r_shadowmaxrendered 32
    r_shadows 1
    r_drawdecals 1
    r_teeth 1
    r_rainradius 2500
    r_updaterefracttexture 0
    r_WaterDrawReflection 0
    r_worldlightmin 0
    r_worldlights 4
    rope_averagelight 1
    rope_collide 1
    rope_rendersolid 1
    texture_budget_background_alpha 9999999
    texture_budget_panel_height 0
    texture_budget_panel_width 0
    gl_clear 0
    lod_enable 1
    mp_decals 2000
    muzzleflash_light 1
    props_break_max_pieces -1
    mat_leafvis 1
    r_visambient 1
    r_decal_cullsize 0
    cl_detaildist 1200
    cl_detailfade 400
    mat_motion_blur_enabled 1
    mat_filtertextures 1
    mat_diffuse 1
    mat_specular 0
    mat_colorcorrection 1
    mat_clipz 1
    mat_parallaxmap 1
    mat_compressedtextures 1
    mat_picmip -1
    mat_reducefillrate 0
    mat_fastspecular 1
    mat_filterlightmaps 1
    mat_mipmaptextures 1
    mat_disable_fancy_blending 0
    mat_bloomscale 0
    mat_bufferprimitives 1
    mat_bumpmap 0
    mat_filmgrain 0
    mat_filterlightmaps 1
    mat_forcehardwaresync 0
    mat_forcemanagedtextureintohardware 1
    mat_monitorgamma 1.6
    mat_parallaxmap 0
    mat_specular 0
    mat_wateroverlaysize 8

// Multicore options:
---------------------------
    cl_threaded_bone_setup 1
    cl_threaded_client_leaf_system 1
    mat_queue_mode 2
    r_threaded_renderables 1
    r_threaded_particles 1
    r_threaded_client_shadow_manager 1

// CPU settings:
---------------------------
    r_3dnow 1
    r_mmx 1
    r_sse 1
    r_sse2 1

echo"Successfully loaded Lennings config."

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