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http://kotaku.com/5554355/company-of-heroe...t=Google+Reader

The problem as Relic saw it was that nothing carried forward from match to match.

That's the biggest change with the free-to-player Company of Heroes Online: Players create a commander who earns experience that can be used to level up his abilities.

When a character is first created a player has to decide what sort of commander they want (there are six types). That decision controls the sorts of special command abilities that they will be able to unlock. Those abilities show up on a command tree.

And the free game (the only thing that Relic and THQ plans to sell are "convenience items" that can speed up character leveling ) will support eight player online matches and will also include the full version of the single player Company of Heroes for free.

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