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Posted

Is it possible to raise the maximum yealth to medic with up to include 25, this is because at 25 the health bar goes red and when you get on 25 and under its a case of next shot and your dead, it would mean thay we could know for definite whether we can heal by checking what colour is inthe health bar (red meaning heal time, for definite)

It can get irritating when mid game you get shot, you try to heal and you are on 25 health buy the health bar is red, then you get shot again and die

If this change is not possible or will not happen, may i atleast know the reason please?

Sorry aboit errors, on my ipod.

Posted

Honestly, I think that if we boosted the medic mod it would seem like nobody could die. I know it's just a little change, one tick of health, but I could reverse that and say it's just one tick of health and you can manage. Haha, seriously though, I think it was decided to keep it on the low side to allow medic because the higher we set it, the more often people will be able to use it.

Don't worry though, I'll see what Maj. Parker thinks, poll the command staff, etc.

Posted

I'm going to go out on a limb and guess that 24hp is the generally accepted medic mod value for realisms. Since after all we are a realism unit, it makes sense to practice how you play so to speak. I guess you all know how I'm voting.

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